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Careers - Animation
Gameplay Animator
July 23, 2025

Moon Studios – award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps – are looking for Gameplay Animator. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre

Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world!

We’re looking for

  • Individuals who can work autonomously – We don’t count your hours, we won’t babysit you. Your job is to enchant us with your raw talent and professionalism!
  • Individuals who want to have a voice – Unhappy with the current state of the industry? Every person at Moon Studios has a voice and can help shape the games we’re making.
  • Individuals who believe in collaboration – We work together as a team, to challenge the status quo and raise the bar!
  • Individuals who want to grow – Contrary to other AAA studios, our goal is to remain a comparatively small studio made of elite talent. We strive to only hire the absolute best talent in the industry and encourage them to further grow their skills with us. Tired of being the smartest gal or guy in the room? Join our community, inspire us, and be inspired!
  • Since Moon Studios is a distributed game development studio, we work with talent from all around the world. To keep things personal and foster communication, we hold annual Team Retreats to touch base and figure out what challenges we want to tackle next. Drinks, dinners, flights, accommodations, and an overall swell time all included!

We’re looking for a gameplay animator who is confident s/he can deliver on the following requirements:

  • (Mid-) Senior level  animation skills in:
    • Visceral physics (timing, posing, clarity, punch, style)
    • Subtle / broad / unique and truly creative acting
    • Stylized, semi-stylized and realistic animation styles
    • Fast idea generation and high quantity of iterations
    • Polishing effortlessly and reliably
  • Experience with Unity is a plus – in depth use is required for the position (i.e. implementation, blendSpaces, debugging)
  • Technical and logical talent, able to learn and grow on the job and flexibility to pivot and iterate whenever needed –  keen to learn proprietary tools
  • A passionate, hungry person who takes play seriously and focuses on player-value
  • A collaborative spirit to communicate and collaborate agile with a remote team
  • Able to give and receive contextual and actionable feedback that drives results while supporting a trusting and respectful team environment
  • Being organized, versed with tasking- and time management tools and working in a transparent and visible way

Responsibilities

  • Creating and editing visceral animations for the player / enemies / bosses / npc’s for combat, locomotion, reactions, interactions, etc.
  • Teaming up with the Designers on ideas and direction in collaboration, iterating together and addressing Design feedback
  • Creating animations and performances for any type of character design (female / male, bipedal / quadrupedal / multi pedal / creatures / unique, etc.)
  • Learning and adjusting to new tools and to tools in development on a regular basis
  • Giving craft feedback (draw-overs) to others & contributing to discussions and weekly reviews

Qualifications

  • Experience with agile, waterfall and scrum project management, most of all with remote collaboration
  • 6 years of animation with majority done for gameplay
  • Outstanding demo reel, featuring multiple styles, character physiques as well as personal gameplay projects
  • Excellent written communication skills, high creative standards and passion for collaboration

Exception made for the right candidate, but game experience is a must.


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Information Disclosure

The applicant acknowledges and accepts that any information whatsoever disclosed by the company and its representatives during the process of recruitment will be considered strictly confidential and proprietary to the company.


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